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💰 Monetization

Decide what to charge, what's free, how to ask for the money, and how to actually get paid.

Skill What you get Level Time
monetization-free-trial-vs-freemium The right model, the free/paid line and upgrade triggers Intermediate 30–45 min
monetization-pricing-strategy Monthly and yearly price, what you keep after fees, a test plan Intermediate 60 min
monetization-payment-setup A provider that works from your country, a verification pack, your first payout Beginner → Intermediate 1–3 h + review
monetization-in-app-purchase-setup Your IAP route (StoreKit 2 + Play Billing, a free wrapper, or RevenueCat & co.), a working sandbox purchase, an App Review checklist Intermediate → Advanced 2 h – 3 days
monetization-open-source-funding A Sponsor button (FUNDING.yml), a README support section and store-safe tip links for a free repo or app Beginner 30 min
monetization-paywall-design Paywall copy and layout, placements, compliance checklist Intermediate 45–60 min
monetization-subscription-tiers 2–3 tiers with personas, fences and prices Advanced 45–60 min

Suggested order: payment setup (start early, reviews take days) → in-app purchase setup (mobile / Mac App Store) · trial vs freemium → pricing → paywall → tiers (once you have paying users).

Open for contributors: pricing experiments. See CONTRIBUTING.md.

📖 Tip: see how these skills link to each other in Markdown Everywhere (free, Mac, made by the maintainer): map, table or Finder-style folders, plus ★ favorites.