💰 Monetization¶
Decide what to charge, what's free, how to ask for the money, and how to actually get paid.
| Skill | What you get | Level | Time |
|---|---|---|---|
| monetization-free-trial-vs-freemium | The right model, the free/paid line and upgrade triggers | Intermediate | 30–45 min |
| monetization-pricing-strategy | Monthly and yearly price, what you keep after fees, a test plan | Intermediate | 60 min |
| monetization-payment-setup | A provider that works from your country, a verification pack, your first payout | Beginner → Intermediate | 1–3 h + review |
| monetization-in-app-purchase-setup | Your IAP route (StoreKit 2 + Play Billing, a free wrapper, or RevenueCat & co.), a working sandbox purchase, an App Review checklist | Intermediate → Advanced | 2 h – 3 days |
| monetization-open-source-funding | A Sponsor button (FUNDING.yml), a README support section and store-safe tip links for a free repo or app | Beginner | 30 min |
| monetization-paywall-design | Paywall copy and layout, placements, compliance checklist | Intermediate | 45–60 min |
| monetization-subscription-tiers | 2–3 tiers with personas, fences and prices | Advanced | 45–60 min |
Suggested order: payment setup (start early, reviews take days) → in-app purchase setup (mobile / Mac App Store) · trial vs freemium → pricing → paywall → tiers (once you have paying users).
Open for contributors: pricing experiments. See CONTRIBUTING.md.
📖 Tip: see how these skills link to each other in Markdown Everywhere (free, Mac, made by the maintainer): map, table or Finder-style folders, plus ★ favorites.